# Skill requirement descriptions

Source: `ReplicatedStorage.Modules.Utility.SkillReqs.Categories` in **da super duper testplace**. Values below are copied from the current ModuleScripts. Spelling and grammar are preserved.

## Typical format

```luau
return {
    ["Description"] = "Text shown in the skill UI.",
    ["Race"] = {
        ["Shinigami"] = true,
        ["Visored"] = true,
    },
    ["StatReq1"] = {
        ["SP"] = 8,
        ["Category"] = "Kido",
    },
    -- Optional fields seen in these entries:
    -- ["Unequippable"] = true,
    -- ["PassiveData"] = { ["Name"] = "...", ["Data"] = true },
    -- ["SkillBox"] = true,
    -- ["KidoType"] = "Hado" or "Bakudo" or "QuincyKido",
    -- ["HealingType"] = "Combat" or "Support" or "Both",
    -- ["HakudaType"] = "Air" or "Ground" or "Both",
    -- ["ArrancarKido"] = true,
    -- ["QuincyKido"] = true,
    -- ["ShinigamiKido"] = true,
    -- ["FullbringerKido"] = true,
}
```

`StatReq2` is used for hybrids. For example, **Ethereal Vise** requires 15 Kido + 15 Hakuda.

## Healing (skill tree shown in image)

| Skill | SP | Path/type | Description |
|---|---:|---|---|
| Combat Medic | 1 | Combat, unequippable | Fight alongside your allies. |
| Support Medic | 1 | Support, unequippable | Assist your allies in combat. |
| Medic | 3 | Both | Form a tether between you and the ally that constantly heals them, the efficiency of the healing decreases the further away you are from the ally. Pressing M2 with 5+ healing will instead form a thread that restores their reiatsu. |
| Self Heal | 5 | Support | Restore your own HP. |
| Barrier | 12 | Support | Grant a friend a shield which reduces their damage taken by 40% for 4 hits. |
| Revitalize | 14 | Both | Wake up another player from knocked. |
| Medic 2 | 15 | Both, passive | Further increase HP restoration from Medic. |
| Medical Rod | 20 | Combat | Throw a singular rod of reiatsu that sticks onto surfaces or people. |
| Self Heal 2 | 21 | Support, passive | Further increase HP restoration from Self Heal. |
| Selfless Heart | 25 | Both | Sacrifice HP in return for instantly healing an ally. |
| Throwing Rods | 25 | Combat | Leap backwards into the air and throw several rods in the direction you're aiming at. |
| Jailing Rods | 30 | Combat | Snap your fingers and explode every existing rod. Pink lifesteals, purple steals Reiatsu, and orange briefly applies cripple. |
| Medic 3 | 30 | Both, passive | Highest HP restoration possible from Medic. |
| Self Heal 3 | 30 | Support, passive | Highest HP restoration possible from Self Heal. |
| Soul Link | 30 | Support | Dash forwards and grab a target, linking their soul to you. Damage is split 50/50 with the linked soul, and Self Heal is redirected to them. |
| Self Surgery | 36 | Combat | Perform a surgery on your body and improve the active properties of your medical rods temporarily. |
| Reiatsu Disc | 40 | Combat | Conjure a disc made out of reiatsu and throw it; if it misses, it homes back onto the missed target. |
| Weapon Surgery | 40 | Combat | Buff your weapon based on race: Shinigami gets temporary Hierro penetration; Arrancar reduces Cero Path cooldown; Quincy makes the next move cost no reiatsu; Fullbringer gains additional submode on hit. |
| Bloody Canvas | 41 | Both | Dash forward with a strike; targets hit have their defense disabled briefly. |
| Healing Circle (module: Master Surgeon) | 45 | Support | Project a circle under you that heals everyone in it except the user. |
| Leap | 45 | Both | Phase out of existence and reappear onto an ally. |
| Reiatsu Rend | 45 | Both | Unleash a cleave of reiatsu that slices off enemy reiatsu and spreads it to allies. |
| Organ Displacement | 50 | Combat | Wind up your arms and exert reiatsu forward, knocking back everyone struck. |
| Encompass | 55 | Both | Form a shield of reiatsu in front of you that automatically absorbs five attacks at the cost of reiatsu. |
| Reiatsu Push | 60 | Both | Charge your reiatsu and exert it around you, knocking everyone away. |
| Reiatsu Pull | 65 | Combat | Pull a target with a reiatsu tether. It requires rods on the enemy; range increases with rod stacks. |

## Hakuda (current non-skill-box requirement entries)

| Skill | Requirement | Branch | Description |
|---|---:|---|---|
| Air Style | 1 Hakuda | Air | Ascend to the air. |
| Ground Style | 1 Hakuda | Ground | Master the art of being on the ground. |
| Hakuda Style | 1 Hakuda | Both | You have no need for a blade. Kendo is locked and vice versa. |
| Duelist's Dance | 2 Hakuda | Both, passive | Opponents holding S or moving backward are slowed when hit. |
| Rising Shot | 2 Hakuda | Air | Kick up opponents to initiate air combos. Landing a critical resets its cooldown. |
| Rising Sun | 5 Hakuda | Ground | Uppercut multiple times. Feintable with M2 after the first punch. |
| Grand Entrance | 8 Hakuda | Both | Drop-kick opponents in front of you downward and force nearby opponents away. |
| Ethereal Vise | 15 Kido + 15 Hakuda | Both, hybrid | Fire a reiatsu-dense claw-shaped projectile that drags targets; properties scale with Kido and Hakuda. |
| Pulse | 18 Hakuda | Both | Release reiatsu from your palm. Restores reiatsu on a positive hit. |
| Catching Dragon | 20 Hakuda | Air | Twirl the opponent's head around your foot and throw them upward. |
| Senpou | 20 Hakuda | Ground | Leap forward with a spinning kick. |
| Ankle Splitter | 22 Hakuda | Both | Fracture an opponent's ankles, greatly slowing them for 10 seconds and disabling flashstep. |
| Triple Striker | 25 Hakuda | Both | Launch three consecutive kicks. Feintable with M2 between kicks. |
| Absolute Defense | 30 Hakuda | Air | Hold a defensive stance and tank all attacks for 2.5 seconds; release to end early. |
| Demonic Embrace | 30 Hakuda | Air | Stunning AOE shout. |
| Dragon's Descent | 30 Hakuda | Ground | Leap and slam down. On hit, reuse for a second slam with hyperarmor. Both variations are feintable. |
| Negation | 30 Hakuda | Air | Ground: convert one attack into an auto-tracking reiatsu ball. Air: perform a devastating aerial combo. |
| Redirection | 30 Hakuda | Ground | Redirect your attacks back to sender. |
| Bringer Rush | 35 Hakuda | Both, Fullbringer | Unleash a flurry of kicks while maintaining airtime. |
| Dragon Eye | 35 Hakuda | Ground | Certain moves apply Dragon Eye; activate it to teleport to the nearest marked opponent and modify follow-up moves. |
| Panthera Combo | 35 Hakuda | Both, Arrancar/Vastocar | Unleash an unstoppable flurry of panther-like swipes. |
| Shadow Impale | 35 Hakuda | Both | Create an afterimage shadow on a target and strike from behind while maintaining airtime. |
| Compass | 40 Hakuda | Ground | Sweep through the air and follow landing with a dropkick. Feintable at any point. |
| Tora Reach | 40 Hakuda | Air | Ground: pounce and rising-kick. Air: isolate the opponent and extend an air combo. |
| Axe Kick | 50 Hakuda | Ground | Stomp the floor and execute unconscious targets. |
| Soul Master | 50 Hakuda | Ground, passive | Some Hakuda moves now increase soul-style grade. |
| Spine Rend | 50 Hakuda | Both | Lunge forward and force an opponent down. Cripples and shatters hyperarmor opponents. |
| Step | 50 Hakuda | Ground | Spend a soul-style grade to dodge in place. Successful dodges reduce cooldown. |
| Goshoryu | 55 Hakuda | Both | Ground and air variants use three M2 timings to improve the finisher or reduce endlag. |
| Ghostwalk | 99 Hakuda | Both, greater hybrid | Jump along reiatsu paths, perch, select a target, and leap at them with a feintable follow-up. Properties vary with Hakuda/Kido. |

The screenshot also shows legacy/rank-granted names including **Flying Dragon** and **Whirlwind Step**. They exist in rank/combat code, but no matching current `SkillReqs.Categories.Hakuda` module exists, so there is no current requirement-description record to copy.

## Arrancar Kido (current non-skill-box entries)

| Skill | SP | Description |
|---|---:|---|
| Soul Style | 0 | Passive: unlocks the soul-style meter; landing M1s builds a grade that grants reiatsu steal on all damage. |
| Tri Cero | 0 | Cero Path: fire multiple Ceros in a wide arc; removes current Cero and locks other paths. Grade 2. |
| Cero Cornea | 0 | Cero Path: mouse-aimed Cero explosion from the eyes; removes current Cero and locks other paths. Grade 2. |
| Bala | 0 | Fast bullet-like compressed reiatsu. |
| Blade Cero | 0 | Cero Path: railgun Cero from the blade dealing max-health damage; removes current Cero and locks other paths. Grade 2. |
| Finger Cero | 0 | Cero Path: fire a fast Cero from a finger; keeps current Cero but locks other paths. Grade 2. |
| Hierro | 0 | Gain steel-like skin that reduces damage for a set number of hits. Press U to toggle. |
| Cero Grab | 0 | Cero Path: grab an opponent and fire a Cero into their face; keeps current Cero but locks other paths. Grade 2. |
| Cero Burst | 8 | Push targets hit by the Cero wave away. |
| Instinct | 10 | Passive: below 20% health, Ceros cost no reiatsu and their cooldown is halved. |
| Bala Blackout | 21 | Disorient enemies' screens. |
| Bala Barrage | 29 | Rain a barrage of Balas focused on a target. |
| Cero Scourge | 30 | Sweep enemies around you and drive them into the ground with a final slam. |
| Cero Confinement | 32 | Place a delayed Cero mine that latches onto nearby enemies and explodes. |
| Cero Sweep | 35 | Perform an elegant flurry reminiscent of a dancer. |
| Bala Gum | 36 | Attach an elastic Bala to an opponent and pull them toward you. |
| Preserved Reserves | 38 | Passive: increases passive reiatsu regeneration. |
| Cero Cyclone | 40 | Kick the ground and release a Cero cyclone that pulls everyone in its path. |
| Bala Drive | 40 | Kick a Bala forward and Sonido to the first opponent hit. |
| Cero Salvo | 50 | Fly toward an enemy and launch a Cero into their chest. |
| Cero | 999/special | Fire a powerful beam of compressed reiatsu; scales with stats. |
| Cero Oscuras | 999/special | Higher-tier Cero for those with ambition; has increased Cero scaling. |
| Zero | 999/special | Reduced to Zero... |

**Ethereal Vise** appears in the Kido screenshot but its requirement module is stored under Hakuda and requires 15 Kido + 15 Hakuda.

## Quincy Kido (current non-skill-box entries)

| Skill | SP | Description |
|---|---:|---|
| Blut Vene | 0 | Reishi flows into the blood vessels, drastically increasing defense. Press U to swap to offense. |
| Soul Style | 0 | Passive soul-style meter and reiatsu steal. |
| Bringer Sense | 5 | Temporarily track everyone nearby; with Soul Attuned, target color represents HP. |
| Piercing Light | 8 | Strike with a reiatsu weapon; teleport to a Shadows-marked target and trigger Holy Selection. |
| Volley | 12 | Fire at the mouse position and rain arrows on enemies inside. |
| Waveshot | 15 | Release multiple slowing arrows in a wide arc. |
| Slide | 20 | Skate sideways with reishi, refill Spirit Ammo, and release auto-tracking arrows. |
| Focal Point | 23 | Fire an auto-targeting shot; combined with Still Silver, triggers Cross Shot. |
| Closer | 27 | Passive: final bow arrow deals 1.5x damage, bypasses armor, and destroys posture. |
| Reishi String | 33 | Bind a target, disabling movement and skills; spreads to nearby opponents. |
| Klavier | 35 | Move above enemies and fire a volley of arrows. |
| Still Silver | 35 | Fire a silver-tipped arrow that temporarily disables skills; combos into Cross Shot. |
| Preserved Reserves | 38 | Passive: increases passive reiatsu regeneration. |
| Shadows | 40 | Mark a target with a delayed strike; combines with Piercing Light for Holy Selection. |
| Versch | 40 | Fire a shadow arrow, teleport to the target, and follow with a slash. |
| Licht Wind | 45 | Unleash a short-range flurry of arrows forward. |
| Sankt Bogen | 50 | A small fraction of the king's power. |
| Heischleig | 60 | Manifest a great reishi blade and cleave upward, cleansing targets with holy light. |
| Blut Vene 2 / 3 | 999 each | Same stored description as Blut Vene; special progression entries. |

## Shinigami Kido (current non-skill-box entries)

| Skill | SP | Type | Description |
|---|---:|---|---|
| Soul Style | 0 | Passive | Soul-style meter and reiatsu steal. |
| Shakkaho | 5 | Hado | Fire an orb of compressed red energy that explodes on impact. |
| Byakurai | 8 | Hado | Fire a powerful concentrated beam of electricity. |
| Tenran | 8 | Hado | Fire a widening tornado-like blast. |
| Geki | 14 | Bakudo | Engulf the target in red light and paralyze them. |
| Hainawa | 15 | Bakudo | Fire a yellow rope that entangles a target. |
| Zangerin | 15 | Other | Channel energy into the Zanpakuto and blast it outward. |
| Raikoho | 20 | Hado | Fire a massive yellow electrical beam; while flashstepping, M1 casts Raikoho and M2 the Gran variant. |
| Empowered Byakurai | 25 | Hado | Fire a powerful concentrated beam of electricity. |
| Gaki Rekko | 25 | Hado | Create a circle that fires multiple green blasts in a cage-like formation. |
| Haien | 30 | Hado | Leap backward and release a flame tornado at the mouse location. |
| Tsuzuri Raiden | 31 | Bakudo | M1 coats the weapon with lightning; M2 chains a mouse-targeted opponent within an area. |
| Rikujokoro | 34 | Bakudo | Summon six beams of light to disable a target. |
| Fushibi | 35 | Hado | Form an explosive spider-web net that slows and disables flashstep. |
| Preserved Reserves | 38 | Passive | Increase passive reiatsu regeneration. |
| Weaker Itto Kaso | 40 | Hado | Sacrifice health for an explosion of flames. |
| Heavenly Cannon | 45 | Hado | Generate 10 energy points, resulting in a devastating explosion. |
| Danku | 50 | Other | Momentarily gain immunity to all attacks. |
| Sokatsui | 50 | Hado | Release a torrent of immense blue energy forward. |

## Fullbringer Kido (current non-skill-box entries)

| Skill | SP | Description |
|---|---:|---|
| Soul Style | 0 | Passive soul-style meter and reiatsu steal. |
| Bringer Sense | 5 | Temporarily track everyone nearby; with Soul Attuned, target color represents HP. |
| Reishi Spike | 8 | Manifest a small reiatsu spike and fire it forward. |
| Reishi Clap | 15 | Release a stunning soundwave from concentrated reiatsu. |
| Succession | 21 | Passive: lowers Kido reiatsu cost when moves are used in succession. |
| Forfend | 24 | Manifest a large shield and plunge it into the ground. |
| Sealing Palm | 34 | Palm-strike forward with a mid-range blast that disables flashstep briefly. |
| Reishi Wave | 35 | Send blasts forward in quick pulses; can be jumped over. |
| Preserved Reserves | 38 | Passive: increases passive reiatsu regeneration. |
| Bringer Step | 40 | Dash back and fire a quick hand beam, followed by more beams if it lands. |
| Bringer Barrage | 41 | Crouch and summon multiple small fists behind you. |
| Bringer Annihilation | 50 | Leap upward and release a charged beam that erupts into a Bringer Light explosion. |

## Skill Boxes

These entries have `SkillBox = true`. Empty race tables are normal for skill-box entries; their dedicated Kido flags determine the appropriate pool.

### Healing Skill Boxes

| Skill | SP | Description |
|---|---:|---|
| Amplifier | 25 Healing | Buff a target with either damage, defense, or movement speed. |
| Overcharge | 25 Healing | Form a recovery barrier around someone, healing them until it takes enough damage to shatter. It can be self-cast for a weaker barrier. |
| Discord | 35 Healing | Apply a debuff that increases all damage taken by 20%. |
| Reiatsu Puncture | 35 Healing | Channel reiatsu into a fury of precise jabs that puncture the enemy's pressure points. |

### Hakuda Skill Boxes

| Skill | SP | Description |
|---|---:|---|
| Confliction | 25 Hakuda | Dash and combo an opponent. |
| RKO | 25 Hakuda | Launch the opponent skyward, drive them headfirst into the ground, and create a shockwave. |
| Shori | 25 Hakuda | Teleport to an opponent and slam them. |
| Shoten | 25 Hakuda | While airborne, sweep the opponent off their legs, launch them upward with an impact punch, then flashstep behind them to extend airtime. |
| Trinity | 25 Hakuda | 3 Part Move. Kicks atleast 2 times. (maybe 3 times) |
| Death Flair | 30 Hakuda | brrrrr those who know. |
| Gehenna | 30 Hakuda | Punch forward and briefly stun. Holding M2 increases range by 50% but makes it 40% slower. After landing it, reuse the skill for a feintable aerial kick. |
| Shometsu | 40 Hakuda | Uppercut the opponent into the air, crash down, and release three forward tremors on impact. |

### Arrancar Kido Skill Boxes

| Skill | SP | Description |
|---|---:|---|
| Bala Burner | 25 Kido | Place an exploding Bala on an opponent. When detonated, it multiplies and reapplies to up to four targets hit. |
| Cero Fireflies | 25 Kido | Release tracking Cero orbs that split during flight. |
| Hollow Bite | 25 Kido | Summon a Hollow to bite an opponent. |

### Quincy Kido Skill Boxes

| Skill | SP | Description |
|---|---:|---|
| Holy Thunder | 25 Kido | Fire an explosive arrow with shocking force. |
| Reishi Bomb | 25 Kido | Form reishi into a heavy arcing arrow that erupts into disintegrating reishi flames. |
| Zorn Gottes | 25 Kido | Fire an arrow upward that splits into three lingering arrows. The next light attack sends them at the enemy. |
| Licht Regen | 30 Kido | Slide forward or up a wall and rain down explosive light. |

### Shinigami Kido Skill Boxes

| Skill | SP | Type | Description |
|---|---:|---|---|
| Goryutenmetsu | 25 Kido | Hado | Unleash three reiatsu-sealing dragons that explode at the mouse position. |
| Kuyo Shibari | 25 Kido | Bakudo | Release an auto-targeting black hole that stuns. |
| Shinten Raiho | 25 Kido | Hado | Fire a gigantic electrical and spiritual beam. Targets in its center take extra damage and are stunned. |
| Shitotsu Sansen | 40 Kido | Hado | Bakudo #30: trace a triangle of light and fire three binding spikes. Each briefly immobilizes. Parrying does not stop the cast; the parry stun is applied to the caster after it ends. |

### Fullbringer Kido Skill Boxes

| Skill | SP | Description |
|---|---:|---|
| Soul Compression | 25 Kido | Create large reishi hands and compress enemies' souls. |
| Tectonic Glow | 25 Kido | Stomp and channel soul energy into the earth. Press M2 after activation to add beams that follow the stomp and knock enemies upward. |

## Ultras

Ultra requirement entries live in `Categories.Special` and use `UltraSkill = true`. The acquisition-item mapping below comes from the current build-reset data where available.

| Ultra skill | Acquisition item | Description |
|---|---|---|
| Arbitrary Collision | Arbitrary Will | High above the skies. |
| Black Flash | Black Flash Dust | The sparks of black do not choose who to bless. |
| COMPLETE AND TOTAL EXTERMINATION!!! | Big Brother's Glasses | Throw the opponent away, put on glasses, deal as much damage as possible without dying to reflected/multiplied damage, then charge the recast. |
| Closing Performance | — | mom, can we have bladedancer? no. there is bladedancer at home. bladedancer at home: |
| Cero Genesis | Supernova | Generate dark energy to unleash a devastating black hole. |
| Divine Retribution | — | Show your resolve. |
| Domination | Chains Of Domination | ... |
| Dominion Break | — | Summon a Menos to do your bidding as a display of power. |
| Gerechtigkeit | Fragment Of Auswahlen | Left right goodnight. |
| Judgement of the Sword | White Dust | I am the white void. I am the cold steel. I am the just sword. With blade in hand shall I reap the sins of this world and cleanse it in the fires of destruction. |
| Menos Estrago | — | come forth... |
| Orlando Furioso | Fixer's Glove | I have nothing but my sorrow and I want nothing more. It has been, it still is, faithful to me. |
| Purgatory | Holy Orb | gg |
| Raging Demon | Thousand Deaths | 覚悟はよいか！ 一瞬千撃！滅！ |
| Seelenrichter | — | quroquroquro sahur. |
| Serum W | Warp Dust | Keep perfectly still. Or you'll be torn apart. |
| Stardust Breaker | — | DRAGON BALLLLL |

The reset mapping additionally points **Moonlit Tear** to **Repentance**, but there is no current exact `Categories.Special.Repentance` requirement module. **Thundering Fury** grants **Shunko: Raiju Senkei**, whose current entry is a passive description rather than an `UltraSkill` entry.

## Essences

Essence items grant Special-category “Core” skills. Where present, `SkillCategory` and `StatRequirement` indicate the build needed to use the Core.

| Essence item | Granted skill | Requirement | Description/status |
|---|---|---|---|
| Alpha Strike Essence | Alpha Strike Core | — | Quickdraw your blade and swiftly cut through all nearby enemies. |
| Bala Fireworks Essence | Bala Fireworks Core | 40 Kido | A 360-degree Bala barrage ending in an AOE explosion. |
| Bambi's Sphere Essence | Bambi's Sphere Core | 45 Kido | ... |
| Crazed Blitz Essence | Crazed Blitz Core | 40 Hakuda | Stomp atleast 3 times. |
| Destruction Essence | Destruction Core | — | Obliterate opponents with a devastating Cero. |
| Doctor's Accomplice Essence | Doctor's Accomplice Core | — | No exact current module under that name. A current **Doctor's Accomplice** entry says it temporarily summons a reiatsu spirit that periodically cheers party members with Amplifier. |
| Duo Essence | Duo Core | Arrancar | Allows you to utilize a second Cero path. |
| Extricate Essence | Extricate Core | 50 Healing | Cleanse yourself of your sins and repent toward nearby players. |
| Fang Essence | Fang Core | — | Counter into an uptilt combo starter. Shatters hyperarmor. |
| Flame Of Blitz Essence | Flame of Blitz Core | 40 Hakuda | Bossraid?.. |
| Fusion Essence | Fusion Core | 40 Healing, Arrancar | M1 fuses with another 40-SP Medic Arrancar; M2 sacrifices HP to compensate for a missing partner and grants weaker buffs. |
| Galux Essence | Galux Core | 45 Kendo | knobus was on something while making this - leafy |
| Getsuga Jujisho Essence | Getsuga Jujisho Core | — | No current exact SkillReq module. |
| Getsuga Tensho Essence | Getsuga Tensho Core | — | No current exact SkillReq module. |
| Glory Essence | Glory Core | — | Last Breath. |
| Gran Raikoho Essence | Gran Raikoho Core | — | No current exact SkillReq module. |
| Grasp Essence | Grasp Core | — | Dominate an opponent with relentless strength. |
| Horizon Essence | Horizon Core | 45 Kendo | A hyperarmored dashing slash that pierces defenses and interacts with True Pierce. |
| Javelin Essence | Javelin Core | — | No current exact SkillReq module. |
| Kurohitsugi Essence | Kurohitsugi Core | — | I will stand atop the heavens. |
| Operation Room Essence | Operation Room Core | — | The exact “Core” module is absent. The current **Operation Room** entry creates a large bubble that changes Healing moves by race. |
| Partial Essence | Partial Core | — | Module exists but errored when required in Edit mode. |
| Raging Reiatsu Essence | Raging Reiatsu Core | — | Module exists but errored when required in Edit mode. |
| Scream Essence | Scream Core | — | No current exact SkillReq module. |
| Shattered Comet Essence | Shattered Comet Core | 45 Kido | Quincy Essence. |
| Teppusatsu Essence | Teppusatsu Core | 40 Kido, Shinigami | Secret Hado Number 3: Teppusatsu! |
| Territorial Mark Essence | Territorial Mark Core | 40 Any | Your will for fair fights is immense. |
| True Blut Essence | True Blut Core | Quincy | Your Blut is perfected: dealing damage heals Blut, and Vene is 2% more effective. |
| Unseen Blade Essence | Unseen Blade Core | 45 Speed | Flashstep forward, uppercut the enemy, then slash them thousands of times. |

Other current modules marked `SkillCore = true` but absent from the reset essence mapping include **Glory Core**, **Kurohitsugi Core**, **True Alpha Strike**, and **Vow of Betrayal**. This suggests the Special folder contains active, legacy, and alternate-acquisition content together.

## Classification notes

- A normal skill-tree entry typically has a race table and one or more `StatReq` tables.
- A passive normally has `Unequippable = true` and `PassiveData`; descriptions also commonly begin with `[PASSIVE]`.
- A skill-box entry has `SkillBox = true` and often an empty race table. They are listed separately from the normal skill trees above.
- An Ultra uses `UltraSkill = true` under the Special category.
- An Essence-granted skill normally uses `SkillCore = true`; `SkillCategory` and `StatRequirement` supply its build gate.
- Displayed names can differ from module names. The main example is `Master Surgeon`, whose `DisplayName` is `Healing Circle`.
